dc3client 0.0.7 documentation
Index
Contents
Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
L
|
M
|
N
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O
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P
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R
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S
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T
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U
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V
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W
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X
|
Y
A
actual_move (dc3client.models.LastMove attribute)
ActualMove (class in dc3client.models)
angle (dc3client.models.Coordinate attribute)
array (dc3client.models.FrameArray attribute)
B
BaseClient (class in dc3client.dc3client)
C
clockwise (dc3client.models.StoneRotation attribute)
cmd (dc3client.models.IsReady attribute)
(dc3client.models.NewGame attribute)
(dc3client.models.ServerDC attribute)
(dc3client.models.Update attribute)
Concede (class in dc3client.models)
concede() (dc3client.dc3client.SocketClient method)
convert_dc() (dc3client.dc3client.SocketClient method)
convert_is_ready() (dc3client.dc3client.SocketClient method)
convert_trajectory() (dc3client.dc3client.SocketClient method)
convert_update() (dc3client.dc3client.SocketClient method)
Coordinate (class in dc3client.models)
counterclockwise (dc3client.models.StoneRotation attribute)
D
date_time (dc3client.models.ServerDC attribute)
dc3client
module
dc3client.dc3client
module
dc3client.models
module
dc_ok() (dc3client.dc3client.SocketClient method)
dc_recv() (dc3client.dc3client.SocketClient method)
DCNotFoundError
E
end (dc3client.models.State attribute)
extra_end_score (dc3client.models.State attribute)
extra_end_thinking_time (dc3client.models.Setting attribute)
ExtraEndScore (class in dc3client.models)
ExtraEndThinkingTime (class in dc3client.models)
F
Finish (class in dc3client.models)
finish (dc3client.models.Trajectory attribute)
five_rock_rule (dc3client.models.Setting attribute)
Frame (class in dc3client.models)
FrameArray (class in dc3client.models)
frames (dc3client.models.Trajectory attribute)
free_guard_zone_foul (dc3client.models.LastMove attribute)
G
game (dc3client.models.IsReady attribute)
game_id (dc3client.models.ServerDC attribute)
game_result (dc3client.models.State attribute)
GameResult (class in dc3client.models)
GameResultNotFoundError
GameRule (class in dc3client.models)
get_dc() (dc3client.dc3client.SocketClient method)
get_is_ready() (dc3client.dc3client.SocketClient method)
get_match_data() (dc3client.dc3client.SocketClient method)
get_move_info() (dc3client.dc3client.SocketClient method)
get_my_team() (dc3client.dc3client.SocketClient method)
get_new_game() (dc3client.dc3client.SocketClient method)
get_next_team() (dc3client.dc3client.SocketClient method)
get_update_and_trajectory() (dc3client.dc3client.SocketClient method)
get_winner() (dc3client.dc3client.SocketClient method)
H
hammer (dc3client.models.State attribute)
I
index (dc3client.models.Frame attribute)
inturn (dc3client.models.StoneRotation attribute)
is_ready (dc3client.models.MatchData attribute)
is_ready_recv() (dc3client.dc3client.SocketClient method)
IsReady (class in dc3client.models)
IsReadyNotFoundError
L
last_move (dc3client.models.Update attribute)
LastMove (class in dc3client.models)
M
major (dc3client.models.Version attribute)
MatchData (class in dc3client.models)
max_end (dc3client.models.Setting attribute)
max_speed (dc3client.models.PlayerInfo attribute)
minor (dc3client.models.Version attribute)
module
dc3client
dc3client.dc3client
dc3client.models
sample
move() (dc3client.dc3client.SocketClient method)
N
name (dc3client.models.NewGame attribute)
new_game (dc3client.models.MatchData attribute)
NewGame (class in dc3client.models)
next_team (dc3client.models.Update attribute)
O
outturn (dc3client.models.StoneRotation attribute)
P
PlayerInfo (class in dc3client.models)
Players (class in dc3client.models)
players (dc3client.models.GameRule attribute)
Position (class in dc3client.models)
position (dc3client.models.Coordinate attribute)
R
randomness (dc3client.models.PlayerInfo attribute)
ready_ok() (dc3client.dc3client.SocketClient method)
reason (dc3client.models.GameResult attribute)
receive() (dc3client.dc3client.BaseClient method)
rotation (dc3client.models.ActualMove attribute)
(dc3client.models.ShotInfo attribute)
rule (dc3client.models.GameRule attribute)
S
sample
module
Scores (class in dc3client.models)
scores (dc3client.models.State attribute)
seconds_per_frame (dc3client.models.Simulator attribute)
(dc3client.models.Trajectory attribute)
seed (dc3client.models.PlayerInfo attribute)
send() (dc3client.dc3client.BaseClient method)
server_dc (dc3client.models.MatchData attribute)
ServerDC (class in dc3client.models)
Setting (class in dc3client.models)
setting (dc3client.models.GameRule attribute)
sheet_width (dc3client.models.Setting attribute)
shot (dc3client.models.State attribute)
ShotInfo (class in dc3client.models)
Simulator (class in dc3client.models)
simulator (dc3client.models.GameRule attribute)
simulator_type (dc3client.models.Simulator attribute)
SocketClient (class in dc3client.dc3client)
Start (class in dc3client.models)
start (dc3client.models.Trajectory attribute)
start_game() (dc3client.dc3client.SocketClient method)
State (class in dc3client.models)
state (dc3client.models.Update attribute)
stddev_angle (dc3client.models.PlayerInfo attribute)
stddev_speed (dc3client.models.PlayerInfo attribute)
StoneRotation (class in dc3client.models)
Stones (class in dc3client.models)
stones (dc3client.models.State attribute)
T
team (dc3client.models.Frame attribute)
(dc3client.models.IsReady attribute)
team0 (dc3client.models.ExtraEndScore attribute)
(dc3client.models.ExtraEndThinkingTime attribute)
(dc3client.models.Finish attribute)
(dc3client.models.Players attribute)
(dc3client.models.Scores attribute)
(dc3client.models.Start attribute)
(dc3client.models.Stones attribute)
(dc3client.models.ThinkingTime attribute)
(dc3client.models.ThinkingTimeRemaining attribute)
team1 (dc3client.models.ExtraEndScore attribute)
(dc3client.models.ExtraEndThinkingTime attribute)
(dc3client.models.Finish attribute)
(dc3client.models.Players attribute)
(dc3client.models.Scores attribute)
(dc3client.models.Start attribute)
(dc3client.models.Stones attribute)
(dc3client.models.ThinkingTime attribute)
(dc3client.models.ThinkingTimeRemaining attribute)
thinking_time (dc3client.models.Setting attribute)
thinking_time_remaining (dc3client.models.State attribute)
ThinkingTime (class in dc3client.models)
ThinkingTimeRemaining (class in dc3client.models)
Trajectory (class in dc3client.models)
trajectory (dc3client.models.LastMove attribute)
type (dc3client.models.ActualMove attribute)
(dc3client.models.Concede attribute)
U
Update (class in dc3client.models)
update() (dc3client.dc3client.SocketClient method)
update_list (dc3client.models.MatchData attribute)
V
value (dc3client.models.Frame attribute)
Velocity (class in dc3client.models)
velocity (dc3client.models.ActualMove attribute)
velocity_x (dc3client.models.ShotInfo attribute)
velocity_y (dc3client.models.ShotInfo attribute)
Version (class in dc3client.models)
version (dc3client.models.ServerDC attribute)
W
winner (dc3client.models.GameResult attribute)
X
x (dc3client.models.Position attribute)
(dc3client.models.Velocity attribute)
Y
y (dc3client.models.Position attribute)
(dc3client.models.Velocity attribute)
Contents